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![]() beginner's guide to crossword solving—how the Game is playedHere, the Muse Of Language Arts presents an overview of how to play the game of crosswords, American Style. This overview is aimed at readers who are broadly familiar with the game when they arrive at this page.
the Bone Of Contention there can be only one right (correct or acceptable) Answer for each Clue, the one that the Constructor decides is correct. The Solver's goal is find this one correct Answer. the astute Constructor Composes Clues that are camouflaged. His purpose is to confuse, misdirect, and stump the Solver even while providing him with information that is actually true at base. the Constructor accomplishes this goal by formulating Clues in such a way that it sparks numerous possible, seemingly valid, Answers in the Solver's mind, or by formulating Clues so that the Solver is at a complete loss for an Answer. If multiple possible Answers occur to a solver, the Constructor hopes that many of them will seem valid to the Solver—valid in the sense that all are consistent with the Clue and might reasonably resolve it. From the Constructor's point of view, if he can't stump the Solver entirely, the more plausible choices he offers, the better, because the more choices, the more confusion. the Constructor achieves obscuration and obfuscation in Clues by employing various linguistic and semantic techniques for masking correct Answers. Techniques available to the Constructor include whacky, humorous, or vague allusions or definitions, misleading statements, Wordplay (puns), ambiguous statements, fuzzy language, and more. In one sense, a crossword puzzle is a game in which the Solver plays against himself. His objective is to enter a correct answer in the grid for each puzzle clue. But in another sense, a crossword puzzle is a zero-sum game between the Constructor and the Solver. The Solver wins if and when he correctly answers all clues by filling in every white square in the grid with a correct answer. The Constructor wins if he succeeds at preventing the solver from completely filling the grid with correct answers by the time the game ends.
Play the majority of crosswords puzzles have no theme. That is, they are not about a specific subject or topic. On the other hand, some crossword puzzles have a theme. The med crossword puzzles usually have a title assigned by the Constructor or Editor. theymay also have a subtitle and/or a subject. Prior to play, the solver prepares himself by carefully studying the Grid and familiarizing himself with its layout. He checks to see if the puzzle has a theme. If the puzzle has a theme, he also reads its title and subject and absorbs their full significance. Play continues when he decides on the first Clue he will attempt to solve. He inspects the Clue, looking for an Answer. Play advances when the Solver decides on a tentative Answer for his first Clue and enters it in the appropriate White Squares set aside for it in the Grid. Play continues as the Solver selects the next Clue to attack. He inspects this Clue, decides on a tentative Answer, and enters it in the appropriate White Square or Squares in the Grid. While at work, the Solver may discover a reason to believe that one or more of the Answers he has entered may be incorrect. A Solver is free to revise any previously entered Answer at any time prior to game end, any number of times. A revision is the point at which a pencil eraser comes in handy; if the puzzle is being worked (solved) on a computer, it's the point at which the erase button comes into play. the Solver repeats the above steps until the game ends.
Game End the game ends as soon as the Solver looks at the Solution or when he decides to concede.
Deciding the Winner the Solver cannot win until he is sure that he has Answered every Clue correctly. How, then, does the Solver confirm that he has entered nothing but correct Answers? the Constructor provides them in the Solution. The Solution is the gold standard for judging victory. the Constructor wins if any final Answer is missing or incorrect. Since a Solver's Answers are only deemed correct if they exactly match Answers in the Solution, a Solver can only win after he has checked his Answers against the Solution and determined that every one of his Answers agrees on all counts with every one of the Answers provided by the Constructor. therefore, all Answers the Solver enters in the Grid are tentative until the Solver completes his check, even Answers which at first glance may have appeared not to be in doubt. Since the Solver cannot be certain he has Answered every question correctly until he has completed this check, he can't say that he has Solved the puzzle until after the check has been completed with a favorable outcome. Play must end as soon as a Solver looks at the Solution; otherwise, the Solver who consults a Solution would be cheating. And once play ends, the Solver has no further opportunity to resume play. Therefore, before checking a Solution, a wise Solver will ensure that he has entered Answers to all Clues in the Grid and that he is satisfied that none need to be revised. the Solver wins if he consults the Solution and determines that every one of his Answers is an exact match to its companion in the Solution. Otherwise, the Constructor wins.
Fair Play And Honesty Constructors are expected to be tricksters but that does not mean they are entitled to cheat. Although Constructors are permitted (even encouraged) to confuse the Solver with wordplay, misleading hints, and ambiguous Clues, Constructors are expected to play fair. No matter how camouflaged or misleading Clues may be, the principled Constructor will state each Clue in a manner that would cause most sensible, reasonably well informed Solvers who are in possession of their faculties and who exercise common sense to conclude that every Answer is valid and relevant once it is revealed in the Solution. Solvers should not have to be specialists in any field of endeavor in order to Solve a puzzle unless they are alerted to this effect in advance of play. the Solver is also obliged to play fair. Once started, play does not end until the Solver checks his Answers against the Solution or until he concedes. A Solver is permitted to put an in-progress puzzle aside and return to it later, but fair play dictates that he does not do research or look up Answers in reference books while his puzzle lies dormant. "Forgetting" a puzzle that has been started is not an option; if you forget permanently, you lose. A Solver who plays an honest game does not ask others for Answers or consult the Solution until he decides to end play.
variationsConstructors, editors, and players have developed and introduced variations to the basic game over the years, for the most part to make the game more interesting. Chances are that you will encounter some of them when you play. Here are some examples:
more about variationsthe preceding examples of variations only scratch the surface. You will undoubtedly encounter more variations as you play; and constructors will devise new variations as they pursue novel ways to keep solvers coming back for more. Your best bet for coming up to speed and keeping up is to use common sense; read books on puzzles and keep playing. Look for additional variations and special cases in the Muse's Crossword Glossary and elsewhere in the Beginner's Guide.
More about playing the gameGo deeper. Continue your exploration of the game of Crosswords at these pages at the Wikipedia web site.
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